Dark Game

The Dark Games follow nearly the same rule set as the Dark Games from the original Yu-Gi-Oh! anime series.

Dark games are special duels that are only accessible to people that tapped into the dark arts in any shape or form.

Each time the a duelist loses to the Dark Game's host, the penalty is different, depending on who was the host, and what their main abilities specialize in, however the penalty is always something major to make sure the loser regrets blindingly challenging Dark Game hosts.

Dark Game Users

 * Kaiserman: Was able to host Dark Game's after being possessed by the Cyberdarks. The penalty for losing is crippling the opponent to point of making them fall into a coma. The people affected by this only wake up after the host is defeated in their own Dark game.
 * The Thunder Dragon King: The king has the ability to mind control other people without dueling them, however if he defeats someone in a Dark Game, he not only makes them fall under his mind control, but he makes them his vessel, meaning if he would be defeated, he would have his soul jump into the next available vessel. These vessels are weaker than his original form, and they can only put his opponents into a coma with a Dark Game, however the King also inherits the abilities that the vessel originally had. If a vessel is defeated, then the person he possessed goes back to normal.
 * Tinkomut: The penalty is complete erasure, leaving no trace of the person that was defeated. Tinkomut almost never uses this ability.